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A year in the life of Shellter

It’s been two years already since I started developping Shellter, but a few days ago this project reached one year of public release.
A lot has changed in Shellter since that entertaining evening in DC4420 where I had the honor of presenting this project to the public, and make it available to download.
Thanks to the motivation I was receiving from friends, colleagues and other people that I never had the chance to meet in person, I kept spending big amounts of my time in order to make Shellter more powerful and user-friendly. I want to believe that it went quite well.
Today, Shellter v3.1 has been released, and I am already planning for the next major upgrades that will introduce some more exotic features in Shellter. I won’t let you down. You bet!

Thank you guys,
kyREcon

Shellter vs Veil

Updated: 01d/12m/2017

Since I have been asked already to provide an overview of Shellter versus Veil I decided to make one. Before you get mad at me, I want to make clear that in reality there is no attempt to bring anything or anyone against each other.
Also keep in mind that the comparison is only taking in consideration usage of executable files.

So, if you are a Veil developer and/or just an enthusiastic user of it and you think that I have missed something, or some information provided here is not accurate, then please contact me and it will be fixed as soon as possible.

Shellter v7.1 has been released recently and for once more it totally changes the game regarding shellcode injectors.
Shellter currently provides the lowest detections rates if used appropriately, that is by using encoded payloads, and/or by using Shellter’s encoder as a single and/or as an extra encoding layer.

Veil has been out there for long time now and many people already use it.

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