It’s been a while since the last update of Shellter, so I decided to go back on it and start implementing some cool changes in its engine.
These updates are something that I always wanted to implement at some point, and finally it seems that they are becoming a reality.
In a few words, Shellter v3.0 is on its way.
I know that you all like polymorphic stuff. I do as well. ;)
Cheers,
kyREcon