Tag Archives: post exploitation

Shellter Pro, Premium, or Elite?

So, the decision was taken. An even more advanced edition of Shellter will be released in the near future.
The standard version will remain as you know it, with all the awesome features that already offers. It will still be supported in terms of minor updates, bug fixing, and optimizations. Furthermore, you will still be able to download it without any donation commitment.
The advanced version of Shellter will have some extra awesome features that will not be disclosed at the moment, but you can already bet that you will love them. However, in order to be able to keep dedicating time and other resources on this project, a minimum amount of donation will be required in order to get the advanced version.
This will be something really low, but fair enough to cover some of the resources that I am still allocating to make you happy.
Since I want to believe there is a lot of honor, ethics, and decency in our industry I will totally trust in the people’s choice to decide if they should share their advanced build with the rest of the world, or keep it just for them so that others will donate as well to help this project move on.
Sometimes, when you know more, you do less.

So I guess, now the question is what the name should be; Shellter ‘Pro’, ‘Premium’, or ‘Elite’?

You many contact me for suggestions.

Cheers,
kyREcon

Shellter -News-

Now that Shellter v5.5 is already out, I have decided to go back in the source code and do some extra aesthetic changes.
I had spent a lot of time adding features lately, and it was about time to go back and re-organize some code into different modules, which is something I have been planning for some time now.
This part has been completed, and I am currently doing some extra modifications in the source code which I should have applied long time ago.
Once this is done, I am planning to release Shellter v5.6 with some minor, but meaningful updates and optimizations.

Enjoy,
kyREcon

Shellter V [5.5] -Released-

This is an urgent update that fixes a couple of bugs in the user-defined-encoding-sequence feature that was introduced in version 5.4.
The first bug was reported by and it would cause a valid encoding sequence defined by the user in Manual mode to be considered as invalid, thus making this feature unusable from this operation mode. The second bug, was discovered while I was testing the fix for the first one, and this is really ‘nasty’.
Continue reading Shellter V [5.5] -Released-